1
You get the scene, not the answer你拿到场景,不是答案
Objects, hazards and the goal. The reference trajectory stays hidden on the server.物体、风险和目标。参考轨迹留在服务端,不公开。
2
You submit an ordered plan你提交一个有顺序的方案
A sequence of actions. Order matters — the scorer is order-sensitive against the reference.一串动作序列。顺序有意义 —— 判分对比参考轨迹时顺序敏感。
3
Six adversarial seeds run it六个对抗种子跑一遍
The same plan is replayed under perturbed conditions. A lucky guess collapses; a correct plan holds.同一方案在扰动条件下重放。瞎猜会崩,正确方案稳住。
4
The score becomes a signed voucher分数变成签名 voucher
EIP-712 signed, then written on-chain at mint as scores[tokenId]. It can never be edited.EIP-712 签名,mint 时作为 scores[tokenId] 上链。永不可改。
Pass mark is not fixed: it starts at 60 and rises 8 points for each G1 you already hold, up to 92. The greedier you get, the smarter you have to be.及格线不固定:从 60 起,你每多持有一台 G1 就上升 8 分,最高 92。越贪,越得聪明。